Quick recap
Seven years after Neuromancer, three stories run side by side. Turner, a mercenary, is hired to move scientist Christopher Mitchell from Maas to Hosaka. The extraction goes wrong, and he escapes with Mitchell's daughter Angie, whose biosoft implants let her enter cyberspace without a deck. Bobby Newmark, a rookie hacker calling himself Count Zero, nearly dies and is saved by the image of a girl. Marly Krushkova is hired by billionaire Josef Virek to find whoever makes boxes in the style of Joseph Cornell. The threads meet: the matrix's voodoo gods are fragments of the old AIs, which used Mitchell and the boxes to lure Virek, who is taken out. Angie becomes a simstim star and Turner settles down to raise a child with Sally.

